Ominous Silence
On several occasions, the goblins attempt to frighten the defenders by interrupting the drumming and chanting with a period of ominous silence.
Snipers
At various times, groups of 3 to 6 Red-blade goblins sneak to the edge of the woods and fire slingstones at the windows and battlements. The goblins are well concealed by the darkness and the undergrowth. The goblin snipers will retreat back into the woods after a few rounds or if enough are killed.
Foray
About 3 hours before midnight, the drumming and chanting stop, and two Wolfskull goblin bodyguards mounted on dire wolves, lead another 10 Wolfskull goblins (on foot) in a charge across the bridge, over the remains of the gatehouse and across the northern yard to attack the northern door into the kitchen.
At the same time, eight Red-blade goblins rush across the northern clearing, take cover in the ruins of the barn and give covering fire with slings.
The Wolfskull hack at the door with axes. Up to two goblins can hack at once. The door breaks and the Wolfskull goblins will pour in, followed by the Red-blade.
The defense is strong, and the attackers are repulsed.
Decoy
Around midnight, the defenders hear what sounds like a woman's screams coming from the woods east of the clearing and
catch a glimpse of a human-sized figure in a yellow dress being dragged through the woods by goblins.
Could it be Misha?
This is a trick, intended to lure the defenders from the homestead. The figure is actually a hobgoblin in a stolen dress, and the voice that of a female goblin warrior. The screams, mixed with incoherent cries for help, continue for 2 turns.
Pyotr knows the goblins too well to fall for the trick, but Darya becomes very upset, sobbing that her friend Katarina (a woman
from the Cherkass homestead) has a yellow dress.
Aerial Attack
About 2 hours after midnight, Vlack unleashes five of his giant vampire bats against the defenders. If possible, the bats attack any characters and/or non-player characters in the open air (e.g. on the tower battlements or in one of the yards). Otherwise, the bats squeeze in through any windows and fly around inside the building looking for victims. Any character bitten by a bat must make a saving throw vs. Paralysis or fall unconscious.
Just before dawn...
The attackers give up - the defenders have won the day!
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