UPDATE: Download CASTLE.zip - courtesy of wizards.com previous edition downloads.
This is now the benchmark set of rules on the topic.
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Well - the time has come where people are interested in building strongholds - castles, towers, keeps - all manner of big stone constructions that you know damn well are one day going to fall victim to trebuchet / cannon / siege of some sort! But what the hey...you need to attract followers and govern all you survey and get rid of some of that excess gold!
So how do we do it? There are some ideas in books and Dragon magazines about how it should work. Basically you are going to convert gold into palacial grandeur. But it's not really the sort of thing that can be bought from a list in the PHB.
Similar to how we do a wizards lab, this thing will have a GP value. We have also started on a "business" rule-set, and if you have a manufacturing enterprise, this will have a GP value, and some ongoing running costs. Where a lab helps you create spells and magic items more efficiently the more it's worth, your business capital investment (warehouse/factory/shop) helps you create better stuff more cheaply too.
So a stronghold will ultimately have a GP value and running costs, and serve you better at some point in time defensively, prestige wise, revenue raising from taxes, or maybe in attracting better followers.
The GP value will be what you actually put into it, plus some other aspects. Like a wizards library, where you might be able to pump about 10,000gp into by just crossing it off your character sheet, you can also add to it by finding awesome stuff. That Whitton library for example - it's got a special focus that you can't just buy. You could incorporate it into your "generic" 10,000gp lab/library and increase it's value - noting it as say "15,000 gp lab, with specialty on xyz".
A stronghold will need to cross some preliminaries though. Land will have to be acquired, and the process may be different for different regions. You might be able to buy it privately. You might need to get the acquiescence of a ruler/parliament to claim an interest in unsettled lands. You might obtain it by conquest. None of this will add to the value of the stronghold, but should form line 1 of it's description.
"King of Ierendi petitioned and spent 1000gp in getting assent to land as marked on map 1"
Next you will have construction, and this is the area that is a black hole right now. How much should it cost? How long should it take? 30,000gp? 120,000gp?
In part, this will be determined by what it looks like and how big it might be. So some sort of architectural plan and a idea of the surrounding area should be developed as part of construction. So line 2 will be:
"a mountain top keep with a solitary tower - refer to floor plans A, B, and C".
Some number crunching will ensue, and probably a spreadsheet setting out material costs and labour costs, including professional fees, and a time scale. Line 3:
"Construction costs as set out in sheet X to value of 60,000gp, taking 4 months."
So basically a cover sheet or character sheet entry of 3 lines, adding to them as the history builds.
Then maps, floor plans, construction notes, and maybe other historical appendices as time goes on:
Line 4: Local town militia (Riverton) train at keep 1 weekend a month.
(Sheet): Diplomatic ties formed when <PC> helped John Strong, militia leader, repel orc bandit attack. Militia trains with home garrison on last weekend of month, improving ties, developing tactics, and helping their BR for War Machine calculations. (etc etc)
So there's a start...I really don't know too much about how we should deal with construction costs so we'll need to review what material we've got, and then it should be pretty straightforward from there!
Happy castle-building!
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