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TheDM

One things for sure, you guys know how to buff. You should probably call yourself the Buff-meisters. Invisible, hasted, silent, enlarged, strength'd, flying, prayer'd, protection vs evil'd...

But what do you know you are defending yourself against? Have you got plans to mitigate in the event of sleet, ice storm, magic missiles, and whatever else you were throwing saves against? And is there anything else that is likely to be thrown at you?
If you don't go with an assault, do you go for sneak around in the corridors on level 4? Or is there anything you need to try?

Arnie

Buffing up with enlarge etc is good but I'm thinking we should be more careful with this encounter than a full on frontal assault. This is the "Altar of Evil" afterall, they seem to be "Boss" types or at least "Lesser Boss" types and I get a sense that the curtain gives them some kind of advantage.

Vandross

If we want to be extra prepared these ideas were tossed around as well:
Stone Skins
Endure Heat & Cold
Prayer
Enlarge Arnie & Vandross
Strength Arnie & Vandross
Haste
Dust devil the curtain
Sanctuary ???

So go hit a laughing statue at 8 x running with haste enacted while invisible & silenced coin tossed near curtain:
Invisible Enlarged Strengthened Arnie whacking with 2 handed sword in one hand against foolishly large enemy
Invisible Enlarged Strengthened Vandross +2 Long sword (d12) & +2 dagger in 2nd hand
Haste cast so is that double attacks ??? Something like 4 per round in 1st round each then RUNAWAY!
Guessing in vicinity of 100 + hp damage round 1, more if 2 more fighters having a go too likewise enabled.
Like an Aki and another daring damage dealer.
Possibly magic missile or 2 from spell casters as far down corridor as possible because they are always fun.
Plus Sarim and his fabulous this n that haste Bear etc?
And as we are stupidly fast (Haste) invisible and silent might just get the surprise round and be back in safe zone by start of round 2? Vandross thinks even though corridor would be great fun on horseback hasted with lance it probably isn't a good idea... even at full gallop... but is open to discussion.

Not that we shouldn't try to find a more well thought out way to deal with it all but... worth putting out there.
Kinda worked against the Dragon which had Pan under claw at the time from memory, he survived... not Dragon.
Keeping in mind Statues may not be anything we really need to deal with but then again they might be.
And like the recon but that is because it likely isn't me doing it...

Hey pretty sure nothing happened until we started exploring one of the branching off corridors so likely similar will happen when we venture down another? All need to be healed and spelled up I reckon.

Thoughts?

Arnie

Right.

So we sort of concluded that the plan going forward might be to cloak ourselves in invisibility 10 foot radius, and silence and then to go back into that room where we got ice stormed and take on the bad guys.

We got a clue from Mike - a scarab might be useful in the encounter. We were sort of talking about Arnie's drained scarab at the time but he made it clear that it wasn't Arnie's that he was talking about. Since I've been absent for most of this adventure, can anyone recall something scarab-like that might have been obtained at some point in this adventure?

Lotto did some evil detection - the purple curtain and then folks behind it lobbing spells at us were evil. If we do go in all invisible and silent, do we have an idea about how to get through the curtain? It might be as simple as pushing it aside but since it's evil, how about we assume it's going to be more difficult than that.

Alternatively, do we have a method for checking out what's going on behind the curtain without getting in a fight?

Could we send in Pan invisible for a bit and have him just observe the goings on in 419 without us going in?

Could we all go back in under invisibility and silence and just scope out the node/plane portal rooms and perhaps avoid any fight at all?

Lastly, could we draw them out for a fight in the open?

Let's come up with a good plan and then execute on it when we get back together for a face to face.

Arnie is down 19 HP but that's not as big a problem as it is for others. Healing is always useful when you're heading into this sort of situation. Are there any more healing options we can burn before we take this on? Is Sahrim an option? Mike? Can he wink off some healing spells now we've moved back to the base of operations?

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