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Jason

Sahrim, here, take this ring (invis).

TheDM

Just need to borrow a ring from someone...or what about a shapechange?

Sahrim

Maybe would should put some effort into trying to work out what's going on with the curtain.

Sahrim's got a detect poison and a detect magic. Maybe we should get him invisible and see what we can find out about the curtain?

Jason

Agreed

Mark

How about we set a date for a sit down and sort this out properly?

TheDM

Some good ideas there...leveraging party strengths, and using Kelno as bait?

Sahrim

Let's assume that we do this and assume that he is going to betray us.

Is there a way we can use this to our advantage?

What if we have Lotto and Pan follow him in invisibly and silenced, with Lotto ready to hit any leader type guy with a dispel magic (to take down any stoneskins) and
Pan ready to backstab once ths stoneskins are down.

If he doesn't betray we've got someone there to hear what's going on.

Does anyone have a basic illusion spell memorised. It might be handy to throw up an illusion of Pan and Lotto just so Kelno doesn't think pick up on what's going on.

Kaz

Party huddle - Might be a good way of drawing out the bad guys. Downside is that he will probably try and betray us and join them.

Prefect Kelno of the Air Temple

Right you are Master Druid. But I believe whoever is behind these traps of ice that you speak of may be nothing more than a ne'er do well, looking for leadership and direction. Let us find out who they are, invite them to join our cause, and if they will not, insist that they sacrifice themselves on the Altar of Evil. If they fail on that measure, we can always make them into a sacrifice.

Sahrim

Kelno, I don't think it is wise to reveal ourselves just yet.

That gives me an idea though, can someone cast Alter Self or some form is disguise spell?

Arnie

Doesn't work for me. Sit down and shut up.

Prefect Kelno of the Air Temple

Fear not! As High Prefect of the Air Temple, and now High Leader of the Elemental Temples, I will assert my right to audience with the Supreme Commander. Whoever is now assuming command will show himself. I will assess his strength and support, and propose a spill. With your support I will then be elected (I dare say, unopposed) as the Supreme Commander of the Greater Temple. We will then set about purging the Temple of all opposition forces, and setting a new agenda according to whatever priorities we set.
We will move forward from this era of bitterness, evil, and conflict, and establish a new order.
The Temple will be re-born as a beacon of peace.
We may need a bit of landscaping top-side, and some remedial works in the lower levels, but I dare say this Temple will be glorious once more.
Who's with me on this one?

Kaz

Kaz hit him with a Charm so she will lead off with "Kelno, its much too dangerous, please don't go".
Vomit vomit vomit.

Prefect Kelno, Leader of the Air Temple

Hey...c'mon guys...put the metal away hey?
I'm on YOUR side - remember?
Listen...whatever you wanna know I'll tell you. But seriously, what's wrong with my plan? I go in, I'm entitled to be there, I'll talk to whoever is left, and then you guys do what you want with them.
We're so close now to this Temple being ours - let's finish this thing!

Kaz

Hey Kelno, Save vs Spells

Prefect Kelno, Leader of the Air Temple

It's a brilliant idea. What can possibly go wrong? I'll just tell them I'm in charge now and they'll have to join us or get the hell out.

Arnie

We've got a situation after my interrogation where Kelno thinks he's going to go down to the altar room and ask them all about it. Arnie is currently threatening to chop him. Requesting party backup!

Arnie's interrogation of Mugwort, the Half-Orc we found with the Doppelganger and Kelno.

Here's the break down.

From Mugwort -

Senshock is a wizard who followed Zuggtmoy (I'm going to guess Zuggtmoy is the non-Iuz statue in 419). I believe Senshock was the guy that threw up the wall of fire only to have Arnie walk through it and cut him in half.

Hedrack is a priest who followed Iuz. Pan killed him at some point by being sneaky.

These were the two biggest bosses (aside from Iuz and this Zuggtmoy character).

There's a guy called Barkinar - the troop commander who is a priest. He's a clever scavenger (half-orc?) who was part of the Earth Temple and was in the good books with Hedrack. Not sure if we've killed him already.

There's a guy called Deggum who is a guard commander and he's a wizard/priest. He's a half-elf and studied under
Hedrack and Senshock - "liked Senshock best" so maybe more of a wizard than a priest.

There's a sneaky fighter (maybe thief/fighter?) called Smigmal who was Falrinth's girlfriend. Not sure if we've killed her.

From the Half-Orc -

I was told "Leave the locks on the doors and let Iuz and Zuggtmoy have their wars." So let's just go ahead and leave
those big doors with all the saving throws shut.

He reckons he never goes in the altar room but says he's heard there are traps but none of the bosses ever get caught in them. His well considered random guess is that the bosses avoid any trouble via magic. Some people who have been sneaking around down there have contracted a bad disease and rot away. The unlucky ones have only lost limbs to rot and then been tortured to death.

From Kelno -

Doesn't know what causes the rot. Seems to think that summoned elementals come out of the East side tunnels -> Planar portals? I'm guessing the West side tunnels lead to the node portals.

Kelno is keen to go down to the altar room and find out about traps etc. I'm not sure he'll pull this off without dooming us all.

Lotto

I like the idea of smoking them out...


... I'm sure Chris Bright, despite having no direct damage spells, still knows a trick or two. Sahrim has Wall of Fire too. Pan probably has some good stuff that's area of effect.


I'd suggest someone who's sneaky goes about dropping a coin of continual darkness near to the curtain, along with a coin with Silence 15' radius... whilst the rest of us hang back waiting..


Then get the real party started whilst our opponents are blind and silent... lob in a few greek fires, holy waters, beagle-hydras...etc I've got a Pyrotechnic's spell that will create plenty of smoke given a fire source too.


Part B would be a physical beat down by Arnie, Vandross, Pan...etc as our opponents run towards the light (or atleast, out of the darkness)
Anyway, food for thought...

TheDM

Control Temp still reduces damage by 5hps per caster level, which is pretty huge.
Protection scrolls also tend to be pretty good. I note you have some in the magic item registry. Some PC's might have forgotten they have them. Maybe you need a stocktake?

Taran

Can Lotto or Sahrim summon some sort of sacrificial scout? Send an invisible flying rat (Rattimus Maximus) behind the curtain and observe the effects?

Sahrim

Sahrim's not that good ... I should have said Control Temperature, not weather.

TheDM

For those that weren't present last face-to-face, you can completely heal hp's and re-memorise all spells.

Control weather - that's some serious spell levels.

Sahrim

Sahrim's got the healing and elemental protection covered.

He's got a bunch of cure lights, a cure crit, heal (but I'm I'd like to save that for an emergency)

He's also got a control weather which might lessen the sleet and would cancel out one fire or cold based spell, a few protection from fire and a protection from lightning.

Pan

What about an invis Pan having a closer look with thegem of seeing from the entrance way?

Arnie

So have we been able to gather any info about the remaining leaders that might be responsible for the attacks in 419? From what I understand, the party was able to get various baddies to play for our team. Did we get an account of who the leaders are and have we been ticking names off the list as we diced them into little pieces?

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