Ever had a character tag along with a bunch of high levels, suck away their XP like a hungry hungry hippo, only to find that you've "bumped your head" at 1 below the next highest level?
The agony!
XP - one of the rarest commodities, more valuable than gold. What's more frightening than being killed, body lost? Being double level drained, that's what! Lose two levels in this game and you MAY AS WELL start again...
The proposed rule amendment is to the "training" optional rule that has been in place since the campaign started.
If you have time to spend out of the adventure - "downtime" as we call it - you can allocate some of that time to training for the next level threshold that you cross.
If you cross that xp amount during the adventure, then you will be able to level, so long as you have a safe place to meditate - an "extended rest" if you like (excuse the 4th ed. parlance).
You will need to spend the money on training also, just as you would normally.
This rule will be retrospective to a certain extent - if you currently have a character in the Temple, with potentially enough XP to level, AND you have enough "downtime" to spend, along with sufficient gold, then all you need now is an extended rest and you should be ready for new and improved challenges!
I should mention that the Temple challenges in the lower levels are now actually matched roughly to your levels. No more steam-rolling through with a strong front line and a flanking manouevre - this next phase is going to take tact, skill, diplomacy, and possibly a healthy dose of luck.
So if you have the opportunity to level, I'd say take it.
It could be your last.
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