The day is won! Your well co-ordinated attacks have allowed you to secure the north-east of this level of the complex. The leader of this group appears to be the one who fell to Taran in the last round, after he'd dealt with the bardiche wielding lieutenant that was helping to defend the leader. The leader had led a surprise flank attack on the main allied party, but was himself surprised when Pan arrived with Ratso's crew.
The bugbear leader is clad in black, much like the other in the area, and carries a gold chain with a golden skull emblem.
Mugwort reports in. He has shown mercy on an enemy defender, but this guy did not voluntarily surrender. Barely alive, the enemy fought on bravely, until Mugwort ordered his team to defend only. The courageous bugbear took the opportunity for a rest, and the half-orc priest commended him on his efforts. Mugwort now seeks your direction as to what to do with the prisoner, in case you wish to interrogate or perhaps try to recruit him to your cause.
You also have one male and one female combatant in room 232, along the various dead (or soon to be dead) spilt all over the floor.
From your Alpha squad, Kelno is slightly injured and embarassed about his ineffectual combat skills. Two BB's are hurt, and two are dead. One gnoll is unscathed, the other saw action on the flank and is near death.
Mugwort's crew in 231: the "204" BB's are 2 dead, 1 injured, and 2 fine; Mugwort fine; and all the "226" bugbears are also untouched.
Ratso's crew in 230: 1 goblin from 226 was taken by the creature, the other 3 are fine; 4 x glaive wielding BB's from 222 are fine; 6 battle-axe wielding BB's from 223 are fine, and Ratso is also fine.
Pan may also have a story to tell.
Have you had enough yet? Time to go back to town? Or are you only just getting started?

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